Orbital 120mm HE Barrage

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A precision artillery salvo over a small area, perfect for taking out concentrated enemy units.

— Ship Management Terminal

The Orbital 120mm HE Barrage is an offensive stratagem. Calling the in-game description "a bit inaccurate" would be charitable. Rather, the Orbital 120mm HE Barrage fives 5 salvos of 3 explosive shells each, .5 seconds apart, and with a pause between each salvo. Though each shell's explosive radius is large, and their damage is considerable, the shells can potentially land anywhere over a very large area, making this barrage extremely imprecise.

Stats

General
Call-in Time Standard 4 seconds
Upgraded 3 seconds
Uses Unlimited
Cooldown Standard 180 seconds
With Morale Augmentation 171 seconds
With Zero-G Breech Loading 162 seconds
With All Upgrades 153.9 seconds

Detailed Weapon Statistics

Orbital 120mm HE Barrage
Cooldown 180 sec
Call-in Time 5 s
Salvos 5
Capacity 3
Attacks
Orbital Cannon 120mm HE Projectile
Orbital Strike Explosion
Orbital Cannon 120mm HE
Projectile
Caliber 84 mm
Mass 5 kg
Initial Velocity 400 m/s
Drag Factor 0%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 2500
vs. Durable 2500
Penetration
Direct Armor AP7 Icon.png Heavy III
Slight Angle Armor AP7 Icon.png Heavy III
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 50
Stagger Force 20
Push Force 20
Orbital Strike
Area of Effect
Inner Radius 3.3 m
Outer Radius 10 m
Shockwave Radius 11 m
Damage
Inner Radius 750
Outer Radius 749 - 0
Penetration
Inner Radius Armor AP5 Icon.png Heavy I
Outer Radius Armor AP4 Icon.png Medium II
Shockwave Armor AP5 Icon.png Heavy I
AoE Effect
Demolition Force 50
Stagger Force 70
Push Force 40

Tactical Information

  • The 120mm HE Barrage deals a lot of damage. . . if it hits anything. The shells can land anywhere within about 50 meters of the beacon, and you have absolutely no control over where they land within that massive area, so it's quite difficult to use effectively.
  • If you don't throw the beacon especially far away, with a very high arc, you'll actually be in the radius of potential attacks unless you sprint in the opposite direction right after throwing.
  • The 120mm HE Barrage can destroy all types of structures, but good luck getting any of of the shells to actually hit Bug Holes. It's much better suited for Automaton Outposts, since Fabricators are large buildings.

Affected by:

The following Ship Modules affect the Orbital 120mm HE Barrage:

Department Ship Module Effect
Orbital
Cannons
Exploding Shrapnel Reduces damage falloff from the center of explosions caused by orbital Stratagems.
More Guns Barrage orbitals fire 1 additional salvo(s) per barrage.
Zero-G Breech Loading Orbital stratagem cooldown time reduced by 10%.
Atmospheric Monitoring Orbital HE barrage spread reduced by 15%.
High-Density Explosives Increases the damage radius on explosions caused by orbital Stratagems by 10%.
Bridge Targeting Software Upgrade 1-second reduction in call-in time for all Orbital Stratagems.
Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
    • Projectile standard damage increased from 300 to 2500.
    • Projectile durable damage increased from 300 to 2500.

1.001.002
2024-08-06

Changes

  • Decreased cooldown from 240 seconds to 180 seconds.
  • Reduced time between salvoes.

1.000.300
2024-04-29

Fixes

  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.

1.000.100
2024-03-06

Changes

  • Increased duration of the bombardment, decreased spread.

Media

Tutorial Video Demonstrating Use of the Orbital 120mm HE Barrage