Orbital 120mm HE Barrage
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“A precision artillery salvo over a small area, perfect for taking out concentrated enemy units.
— Ship Management Terminal
The Orbital 120mm HE Barrage is an offensive stratagem. Calling the in-game description "a bit inaccurate" would be charitable. Rather, the Orbital 120mm HE Barrage fives 5 salvos of 3 explosive shells each, .5 seconds apart, and with a pause between each salvo. Though each shell's explosive radius is large, and their damage is considerable, the shells can potentially land anywhere over a very large area, making this barrage extremely imprecise.
Stats
General | ||
---|---|---|
Call-in Time | Standard | 4 seconds |
Upgraded | 3 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 180 seconds |
With Morale Augmentation | 171 seconds | |
With Zero-G Breech Loading | 162 seconds | |
With All Upgrades | 153.9 seconds |
Detailed Weapon Statistics
Orbital 120mm HE Barrage | |
---|---|
Cooldown | 180 sec |
Call-in Time | 5 s |
Salvos | 5 |
Capacity | 3 |
Attacks | |
Orbital Cannon 120mm HE | Projectile |
Orbital Strike | Explosion |
Orbital Cannon 120mm HE | |
---|---|
Projectile | |
Caliber | 84 mm |
Mass | 5 kg |
Initial Velocity | 400 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 2500 |
vs. Durable | 2500 |
Penetration | |
Direct | Heavy III |
Slight Angle | Heavy III |
Large Angle | Heavy II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 20 |
Push Force | 20 |
Orbital Strike | |
---|---|
Area of Effect | |
Inner Radius | 3.3 m |
Outer Radius | 10 m |
Shockwave Radius | 11 m |
Damage | |
Inner Radius | 750 |
Outer Radius | 749 - 0 |
Penetration | |
Inner Radius | Heavy I |
Outer Radius | Medium II |
Shockwave | Heavy I |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 70 |
Push Force | 40 |
Tactical Information
- The 120mm HE Barrage deals a lot of damage. . . if it hits anything. The shells can land anywhere within about 50 meters of the beacon, and you have absolutely no control over where they land within that massive area, so it's quite difficult to use effectively.
- If you don't throw the beacon especially far away, with a very high arc, you'll actually be in the radius of potential attacks unless you sprint in the opposite direction right after throwing.
- The 120mm HE Barrage can destroy all types of structures, but good luck getting any of of the shells to actually hit Bug Holes. It's much better suited for Automaton Outposts, since Fabricators are large buildings.
Affected by:
The following Ship Modules affect the Orbital 120mm HE Barrage:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from the center of explosions caused by orbital Stratagems. |
More Guns | Barrage orbitals fire 1 additional salvo(s) per barrage. | |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
Atmospheric Monitoring | Orbital HE barrage spread reduced by 15%. | |
High-Density Explosives | Increases the damage radius on explosions caused by orbital Stratagems by 10%. | |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 300 to 2500.
- Projectile durable damage increased from 300 to 2500.
1.001.002
2024-08-06
Changes
- Decreased cooldown from 240 seconds to 180 seconds.
- Reduced time between salvoes.
1.000.300
2024-04-29
Fixes
- Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
1.000.100
2024-03-06
Changes
- Increased duration of the bombardment, decreased spread.
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