GR-8 Recoilless Rifle
Helldivers 2 | Helldivers 1 |
“A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading.
— Ship Management Terminal
The GR-8 Recoilless Rifle (abbreviated as RR) is a reloadable anti-tank Support Weapon Stratagem. It is designed to penetrate and destroy the heavy armor of tanks and heavy enemies.
Procurement
The Recoilless is unlocked at the Patriotic Administration Center for 6000 Requisition at Level 5.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 3 seconds |
Upgraded | 0 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds | |
With Streamlined Request Process | 432 seconds | |
With All Upgrades | 410.4 seconds |
Detailed Weapon Statistics
GR-8 Recoilless Rifle | |
---|---|
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 1 |
Reload Time | 6 s |
Spare Rounds | 5 |
Starting Rounds | 5 |
Rounds from Supply | 3 |
Rounds from Ammo Box | 1 |
Attacks | |
Grenade 85mm HEAT | Projectile |
Grenade 85mm HEAT | Explosion |
Grenade 85mm HEAT | |
---|---|
Projectile | |
Caliber | 85 mm |
Mass | 3.3 kg |
Initial Velocity | 250 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 3200 |
vs. Durable | 3200 |
Penetration | |
Direct | Heavy II |
Slight Angle | Heavy II |
Large Angle | Heavy II |
Extreme Angle | Medium I |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 25 |
Grenade 85mm HEAT | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 3 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Functionality
The Recoilless Rifle is a two-component system, consisting of the weapon itself and the backpack that contains the ammunition. The weapon is a rocket launcher, capable of firing a single high-yield anti-tank warhead that inflicts tremendous damage on any target it hits. After each shot, the wielder must reload the weapon, which requires them to stop in place and remove the expended shell before replacing it with a fresh warhead and resetting the system. A teammate who is equipped with the ammunition backpack for the Recoilless Rifle is able to perform a Team Reload for the player wielding the weapon, replacing the warhead in significantly less time than performing the reload solo.
Tactical Information
- The Recoilless Rifle is an extremely strong anti-tank support weapon, available to the player early in the game. Its role is to penetrate the thick armor of elite enemies such as Chargers and Tanks in order to destroy them.
- With an anti-tank munition, the Recoilless Rifle is second only to the FAF-14 Spear in terms of impact damage. With good aim, it is possible to destroy any armored enemy in only one shot whilst superheavy enemie may require two shots.
- When using this weapon, there are generally three possible results: (1) the target is destroyed, (2) the any ablative armor at the impact point is destroyed while the target takes damage, allowing any weapon to finish the target off with firepower to the now-unarmored section, or (3) the target takes a significant amount of damage but requires additional anti-armor weaponry to finish off or attacks to other weak points. While the Recoilless Rifle is capable of destroying any armor plates in a single attack, heavy Automaton units are not protected by ablative armor plating aside from Factory Striders and thus their armor protection remains even after an optimal hit.
- The weapon's heavy damage allows it to defeat the vast majority of armored enemies in just a single shot. However, certain larger enemies such as Bile Titans and Factory Striders can survive more than one shot if the munition does not strike a weak spot.
- Because the weapon can only fire one rocket at a time and takes several seconds to reload without a teammate, it is best not to waste shots on small enemies that can be easily dispatched with a Primary Weapon. Save the weapon for when large heavily-armored enemies need to be destroyed.
- Without the ammunition backpack, the Recoilless Rifle cannot be reloaded. Under most situations the weapon wielder will carry the backpack and reload the weapon themselves. The long reload animation is the Recoilless Rifle's greatest weakness, requiring the user to remain stationary for several seconds, vulnerable to enemy attacks.
- The amount of ammunition remaining in the backpack is clearly visible on the backpack model, it is very easy to see how many munitions remain.
- The reload animation has four distinct stages: (1) Rotate the exhaust vent out of the way of the shell, (2) remove the expended shell, (3) insert a new warhead into the tube and (4) lock the exhaust vent back into place. If the reload is interrupted at any point, it can be resumed at the end of the most recently completed stage (e.g., if the spent shell has been successfully removed, the reload will resume with putting the next warhead in).
- The weapon is considered fully reloaded when its icon in the HUD changes from red to white. This means that the fourth stage of the reload animation, resetting the exhaust vent, can be cancelled with no penalty, which can expedite the reloading process. Timing the animation cancel can be tricky but rewarding.
- If a teammate is equipped with the ammunition backpack for the weapon, they can interact with the weapon wielder to perform Team Reloads.
- Team Reloading is extremely effective with this weapon, as the reload time is cut down by more than half. This allows two players to rapid-fire the Recoilless Rifle and bring down armored targets extremely quickly.
- Be mindful that while paired up, both the weapon wielder and the reloader will move at a significantly reduced speed, making them vulnerable to attack. The reloader can break away by ceasing interaction or by moving away from the weapon wielder, while the weapon wielder can break away by swtiching weapons.
- When replenishing ammunition for the Recoilless Rifle, keep in mind that a Resupply box restores 3 rockets, while an Ammo Box restores 1.
- With Superior Packing Methodology ship module unlocked, a Resupply box will restore all 5 warheads to the backpack. A teammate with the B-1 Supply Pack will always restore 3 regardless of circumstances.
- Individual Ammo Boxes can be highly valuable as they replenish a single rocket when picked up, potentially allowing the wielder to kill another elite heavy unit. So diligently searching Minor Places of Interest can help keep the weapon topped up without worrying about a Resupply.
- If the backpack is completely empty, it can be wise to call down another Recoilless Rifle if the stratagem is off cooldown. This gives the player up to 6 more anti-tank warheads immediately, rather than searching for Ammo Boxes or waiting for a Resupply. This also gives an opportunity for a teammate to pick up the now-depleted backpack for future Team Reloads.
- The Recoilless Rifle generates significant backblast when fired. While this backblast will only knock down teammates rather than injure or kill them, it can still be a significant hindrance.
- The G-23 Stun Grenade is an extremely powerful asset when combined with the Recoilless Rifle, as it can immediately immobilize an elite enemy unit, making aiming at their weak spots significantly easier.
- As the standard anti-armor support stratagem, the Recoilless Rifle is a valuable asset to any team in any mission.
Enemy | Target | Shots |
---|---|---|
Scavenger | Anywhere | 1 |
Pouncer | Anywhere | 1 |
Bile Spitter | Anywhere | 1 |
Warrior | Anywhere | 1 |
Hive Guard | Anywhere | 1 |
Hunter | Anywhere | 1 |
Brood Commander | Anywhere | 1 |
Alpha Commander | Anywhere | 1 |
Stalker | Anywhere | 1 |
Shrieker | Anywhere | 1 |
Bile Spewer | Anywhere | 1 |
Nursing Spewer | Anywhere | 1 |
Charger •
Spore Charger • Charger Behemoth |
Head | 1 |
Body | 2 | |
Butt | 1 | |
Impaler | Face | 1 |
Body | 2 | |
Bile Titan | Head | 1 |
Body | 2 |
Enemy | Target | Shots |
---|---|---|
Trooper | Anywhere | 1 |
Commissar | Anywhere | 1 |
Scout Strider | Anywhere | 1 |
Berserker | Torso | 1 |
Devastator | Torso | 1 |
Gunship | Anywhere | 1 |
Hulk | Body | 1 |
Annihlator Tank | Barrel | 1 |
Turret (F) | 2 | |
Turret (Sides) | 1 | |
Vent | 1 | |
Shredder Tank | Barrel | 1 |
Turret (F) | 2 | |
Turret (Sides) | 1 | |
Vent | 1 | |
Barrager Tank | Turret | 1 |
Cannon Turret | Barrel | 1 |
Turret (F) | 2 | |
Turret (Sides) | 1 | |
Vent | 1 | |
Dropship | Anywhere | 1 |
Factory Strider | Eye | 1 |
Head | 2 | |
Knee (Front) | 1 | |
Undercarriage | 1 | |
Body (Sides
& Rear) |
2 |
Structure | Target | Shots |
---|---|---|
Bug Hole | Hole | 1 |
Spore Spewer | Anywhere | 1 |
Shrieker Nest | Anywhere | 1 |
AA Emplacement | Anywhere | 1 |
Mortar Emplacement | Anywhere | 1 |
Automaton Fabricator | Anywhere | 1 |
Parked Dropship | Anywhere | 1 |
Command Bunker | Core | 3 |
Illegal Broadcast Tower | Anywhere | 1 |
Trivia
- The design and operation of this weapon is based on the Carl Gustaf 84mm Recoilless Rifle.
Affected by:
The following Ship Modules affect the GR-8 Recoilless Rifle:
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
Superior Packing Methodology | Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
Payroll Management System | Reduces reload time for all support weapons by 10%. | |
Bridge | Morale Augmentation | Reduces cooldown time for all stratagems by 5%. |
Engineering Bay |
Streamlined Launch Process | All Support Weapon stratagems launch immediately once called in, reducing overall deployment time. |
Media
Tutorial Video Demonstrating Use of the GR-8 Recoilless Rifle
Change History
1.001.100
2024-09-17
Changes
- Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.
- Projectile standard damage increased from 650 to 3200.
- Projectile durable damage increased from 650 to 3200.
1.000.402
2024-06-18
Fixes
- Fixed the Recoilless reload speed.
1.000.400
2024-06-13
Undocumented Changes
- Reload time increased from 6 seconds to 8 seconds. (Unintended)
1.000.300
2024-04-29
Fixes
- Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
- As a result, the third phase of the reload can now be cancelled early for a faster reload.
- Explosive weapons no longer pull players inward from the blast.
1.000.200
2024-04-02
Changes
- Increased the number of rockets you restore from supply boxes from 2 to 3.
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