MD-17 Anti-Tank Mines

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Scatters powerful anti-tank mines that deal heavy, armor-penetrating damage. Minefield is less densely packed relative to smaller mines.

— Ship Management Terminal

MD-17 Anti-Tank Mines (simply known as AT Mines) is a defensive Helldivers 2 Stratagem. Despite it's name it is not very effective at killing Tanks as light enemies also trigger them, clearing much of the field. It is outclassed by strategems like the Orbital Precision Strike and the Eagle 500kg Bomb at killing enemies it would be for like Hulks and Chargers. The MD-6 Anti-Personnel Minefield fills the same niche on a lower cooldown.

Stats

General
Call-in Time Standard 3 seconds
Upgraded 0 seconds
Uses Unlimited
Cooldown Standard 180 seconds
With Morale Augmentation 171 seconds
With Synthetic Supplementation 162 seconds
With All Upgrades 153.9 seconds


Detailed Weapon Statistics

MD-17 Anti-Tank Mines
Main Health 250
Main Armor Armor AV1 Icon.png Light I
Cooldown 180 sec
Call-in Time 3 s
Capacity 18
Attacks
Contact Mine Projectile
Anti Tank Mine Explosion
Contact Mine
Projectile
Caliber 200 mm
Mass 3 kg
Initial Velocity 1 m/s
Drag Factor 30%
Gravity Factor 100%
Lifetime 15 sec
Penetration Slowdown 25%
Damage
Standard 0
vs. Durable 0
Penetration
Direct Armor AP0 Icon.png Unarmored
Slight Angle Armor AP0 Icon.png Unarmored
Large Angle Armor AP0 Icon.png Unarmored
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 15
Anti Tank Mine
Area of Effect
Inner Radius 5 m
Outer Radius 10 m
Shockwave Radius 14 m
Damage
Inner Radius 800
Outer Radius 799 - 0
Penetration
Inner Radius Armor AP5 Icon.png Heavy I
Outer Radius Armor AP4 Icon.png Medium II
Shockwave Armor AP5 Icon.png Heavy I
AoE Effect
Demolition Force 40
Stagger Force 50
Push Force 40

Applicable Ship Modules

The following Ship Modules affect the MD-17 Anti-Tank Mines:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.
Engineering

Bay

Synthetic Supplementation Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%.
Rapid Launch System Removes deployment time for Emplacement stratagems.


Trivia

  • Currently, Helldivers have failed three times in acquiring this stratagem;
    • 26th of April 2024 - Helldivers were tasked to liberate two planets, Choohe and Penta, in order to unlock and utilize the MD-17 Anti-Tank Mines and RL-77 Airburst Rocket Launcher, respectively. Helldivers successfully liberated Penta, but made very little attempt in securing the path to Choohe.
      • The MO did highlight the lack of visible supply lines, which hampered larger helldiver efforts, but overall enthusiasm to rescue the civilians on Choohe was less than desirable.
    • 10th of May 2024 - Helldivers were tasked to decommission 2 billion Automatons in order to acquire the necessary materials to produce the MD-17 Anti-Tank Mines. Helldivers would fail again in unlocking the stratagem by not achieving the ordered amount. This subpar report delayed the production of the Anti-Tank Mines for the second time.
    • 11th of June 2024 - Helldivers were tasked with liberating Marfark and Vernen Wells, with both planets containing valuable importance to Super Earth. Vernen Wells harbored civilian survivors who were sheltering in Super Citizen Anne's Hospital for Very Sick Children, with supplies dwindling; Intelligence discovered a large amounts of explosives stolen from Choohe were located on Marfark, and contained enough raw materials to produce the MD-17 Anti-Tank Mines. Due to the urgent situation for both planets, Helldivers would receive a reward for the first planet liberated (though High Command would float the idea that by liberating both planets, both rewards might be received).
      • Helldivers managed to liberate Vernen Wells first, rescuing the stranded civilians inside Super Citizen Anne's Hospital for Very Sick Children, including 4,311 children, but were unable to liberate Marfark in time, achieving only around 50% completion of the liberation process by the time the Major Order expired. As a result, Super Earth was not able to secure the necessary materials to produce the MD-17 Anti-Tank Mines, leading to the Helldivers once again failing to obtain the stratagem.
  • The failure to obtain this stratagem is notable as the failure of the Helldivers includes the failure to protect civilians, the subpar reduction of Automaton forces, and the termination of civilian jobs in Super Earth's industrial centers. Nonetheless, the liberation of Vernen Wells and successful rescue of the civilians there coincided with a USD$4,311 donation to the Save the Children Fund from Arrowhead CCO Johan Pilestedt and was a much-needed moral victory for the Helldiver Corps.

Media

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
    • Explosion damage decreased from 1000 to 800.
    • Demolition Force increased from 30 to 40.
    • Stagger Force increased from 30 to 50.
    • Inner Radius increased from 1.2m to 5m.
    • Outer Radius increased from 6m to 10m.
    • Shockwave Radius increased from 9m to 14m.

Fixes

  • Fixed displayed incendiary mines icon and anti-tank mine label when the mine racks for these stratagems were marked/pinged.

1.001.002
2024-08-06

Added to the game.

References