FAF-14 Spear

From Helldivers Wiki
(Redirected from Spear)
Jump to navigation Jump to search

An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies

— Ship Management Terminal

The FAF-14 Spear is a powerful anti-tank weapon designed to lock-on to and destroy certain structures and large enemies. However, while it is highly effective against armor, it is unable to lock-on to most smaller units and cannot clear enemy crowds.

Stratagem Statistics

  • Call-in Time: 3 Seconds
  • Uses: Unlimited
  • Cooldown Time: 480 Seconds (8 Minutes)

Detailed Weapon Statistics

Damage
Standard 1000
vs. Massive 1000
AoE 200
Penetration
Direct Armor AP8 Icon.png Tank II
Slight Angle Armor AP7 Icon.png Tank I
Large Angle Armor AP6 Icon.png Heavy II
Sharp Angle Armor AP0 Icon.png Unarmored
AoE Armor AP5 Icon.png Heavy I
Special Effects
Stagger 50
Push 25
Demolition 40

Functionality

Unlike other rocket launchers, the Spear is incapable of being fired manually. Rather, it requires the wielder to aim the weapon at a target and allow the seeker head to acquire a valid target within the reticle. While attempting to lock-on, the reticle will change from white to yellow, and a triangle will appear within the reticle to show target acquisition. As the Spear attempts to lock-on, the triangle will spin faster and get smaller. Upon successful lock, the entire reticle will change from yellow to green, at which point the missile may be fired. The missile will fly up before impacting locked on unit, striking it from an elevated angle.

If lock-on is not successful, the yellow triangle will reverse spinning and get larger again. This is to notify the wielder that the lock-on circumstances are not ideal, and they should try to relocate and try again.

Ammo boxes refill one missile, while supply boxes refill two.

Tactical Information

  • To effectively use the weapon, Helldivers must learn about the targeting system first: [1]
    • The Spear is only meant to lock-on to certain targets. It is unable to deal with most small or medium targets other than the Scout Strider. It was built for structures, and can secondarily also deal with heavy targets and vehicles.
    • Helldivers should keep a considerable distance (30m+) from the Spear target and also try to aim from high elevation to maximize the chance to lock-on and hit.
    • The Spear's targeting module has a pre-programmed set of targets and will only lock on to those and only if it fully recognizes them. Clear line of sight of the complete target is mandatory. Obstacles such as smoke, poles, walls, fences etc. can cause lock-on to fail.
    • As of Patch 1.000.304, the Spear cannot consistently lock-on to targets under a wide range of circumstances. As such, it is advised to be very wary of attempting to use the Spear outside of optimal situations.
  • Because the missile flies upward before attempting to hit its target, it is inadvisable to attempt to use the Spear against ground targets that are too close such as aggroed Chargers or Hulks. Because its tracking angle cannot compensate for the high missile speed, shots that are fired from too close (despite a successful lock-on) may simply soar over the target and explode on the ground behind it.
  • The Spear can be very handy against Automaton Gunships, as they are often silhouetted against the open sky with no obstructions. Under most circumstances, a Spear can destroy a Gunship in a single shot, making it extremely effective at suppressing Gunship Facilities from range and providing teammates with cover to plant a Hellbomb.
  • Against heavy Terminid units, team reload is recommended. The spear user can bring a guard dog while a teammate equips the spear backpack.
  • If there's an Automaton Fabricator next to a Stratagem Jammer, the Spear can take care of both by destroying the Fabricator. The resulting explosion will also destroy the Stratagem Jammer.

Targeting Options

The Spear is able to lock on to the following targets:

Affected by:

The following Ship Modules affect the FAF-14 Spear:

Department Ship Module Affect
Patriotic Administration Center Streamlined Request Process

Trivia

  • The weapon and how it operates appears to be inspired by the real world Javelin weapon system.
  • Before patch 1.000.100, the weapon wasn't very ammo efficient as ammo pickups in the world would not reload the backpack.

Media

Tutorial Video Demonstrating Use of the FAF-14 Spear

Change History

1.000.300

  • Added reload stage reload after the spent missile had been discarded
  • Fix: Explosive weapons no longer pull players inward from the blast.

1.000.200

  • Increased the number of missiles you restore from supply boxes from 1 to 2.

1.000.100

  • (Undocumented) Lootable ammo boxes now recover ammo for the weapon.[2]

References