Orbital Walking Barrage
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“A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance.
— Ship Management Terminal
The Orbital Walking Barrage is an offensive stratagem. It fires salvos of 5 shells each at intervals of 1 second per shot, with 3 seconds between salvos. The shells are Orbital 380mm HE Barrage shells that walk forward in the direction the stratagem ball was thrown. The barrage advances around 100 meters from the start point.
Stats
General | ||
---|---|---|
Call-in Time | Standard | 3 seconds |
Upgraded | 2 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 240 seconds |
With Morale Augmentation | 228 seconds | |
With Zero-G Breech Loading | 216 seconds | |
With All Upgrades | 205.2 seconds |
Detailed Weapon Statistics
Orbital Walking Barrage | |
---|---|
Cooldown | 240 sec |
Call-in Time | 3 s |
Salvos | 5 |
Capacity | 3 |
Attacks | |
Orbital Cannon 380mm HE | Projectile |
Orbital Barrage | Explosion |
Orbital Cannon 380mm HE | |
---|---|
Projectile | |
Caliber | 406 mm |
Mass | 30 kg |
Initial Velocity | 400 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 3500 |
vs. Durable | 3500 |
Penetration | |
Direct | Heavy IV |
Slight Angle | Heavy III |
Large Angle | Heavy II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 50 |
Push Force | 20 |
Orbital Barrage | |
---|---|
Area of Effect | |
Inner Radius | 4 m |
Outer Radius | 12 m |
Shockwave Radius | 18 m |
Damage | |
Inner Radius | 1000 |
Outer Radius | 999 - 0 |
Penetration | |
Inner Radius | Heavy II |
Outer Radius | Heavy I |
Shockwave | Heavy II |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 70 |
Push Force | 60 |
Gameplay Tips
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Instructions: Add additional tips
Instructions: Add additional tips
- The walking barrage allows players to follow the advance of the barrage, which travels in the direction the player faces when calling in the stratagem.
- The stratagem beacon stays at the initial call-in location, therefore as the barrage continues it becomes more misleading about where the danger zone is.
- The Orbital Walking Barrage can destroy the following structures from a distance:
Affected by:
The following Ship Modules affect the Orbital Walking Barrage:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from the center of explosions caused by orbital Stratagems. |
More Guns | Orbitals fire 1 additional salvo(s) per barrage. | |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
Atmospheric Monitoring | Orbital HE barrage reduced by 15%. | |
High-Density Explosives | Increases the damage radius on explosions caused by orbital Stratagems by 10%. | |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 450 to 3500.
- Projectile durable damage increased from 450 to 3500.
- Projectile Stagger Force increased from 20 to 50.
1.001.002
2024-08-06
Changes
- Increased number of salvos from 3 to 5.
- Decreased movement speed by 40%.
1.000.300
2024-04-29
Fixes
- Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
References
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