EAT-17 Expendable Anti-Tank
(Redirected from EAT)
Jump to navigation
Jump to search
Helldivers 2 | Helldivers 1 |
“A single-use weapon specialized for damaging vehicle armor. Discarded after every use.
— Ship Management Terminal
The Expendable Anti-Tank (abbreviated as EAT) is a Stratagem that calls down an anti-tank Support Weapon. It is the first unlockable Support Weapon that is designed to penetrate heavy armor.
Procurement
The EAT is unlocked at the Patriotic Administration Center for 3000 Requisition at Level 3.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 2 seconds |
Upgraded | 0 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 70 seconds |
With Morale Augmentation | 66.5 seconds | |
With Streamlined Request Process | 63 seconds | |
With All Upgrades | 59.85 seconds |
Detailed Weapon Statistics
EAT-17 Expendable Anti-Tank | |
---|---|
Cooldown | 70 sec |
Call-in Time | 3 s |
Capacity | 1 |
Spare Rounds | 0 |
Attacks | |
Grenade 75mm HEAT | Projectile |
Grenade 75mm HEAT | Explosion |
Grenade 75mm HEAT | |
---|---|
Projectile | |
Caliber | 75 mm |
Mass | 2.5 kg |
Initial Velocity | 200 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 85% |
Damage | |
Standard | 2000 |
vs. Durable | 2000 |
Penetration | |
Direct | Heavy II |
Slight Angle | Heavy II |
Large Angle | Heavy II |
Extreme Angle | Medium I |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 25 |
Grenade 75mm HEAT | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 3 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 60 |
Push Force | 40 |
Tactical Information
- True to its name, the EAT Stratagem quickly calls down a Hellpod that contains two disposable rocket launchers. Each rocket launcher contains a single anti-tank warhead, and the weapon is immediately discarded after firing.
- The primary utility of the EAT is to be able to call down anti-armor weaponry on very short notice to deal with armored threats.
- Because of its disposable nature, the EAT can be used as a supplement to a regularly-carried Support Weapon. For example, the player can equip the Machine Gun as their regular Support Weapon, and then call down a pair of EATs upon encountering armored heavy enemies, temporarily dropping the Machine Gun to dispatch them and then retrieving it once the armored enemies are no longer a threat.
- In terms of damage, the EAT occupies the middle tier compared to other anti-tank weapons.
- The Spear inflicts twice as much damage as a single EAT warhead, while the Recoilless Rifle inflicts slightly more than 50% more damage. Both are able to defeat armored threats in only one or two shots.
- The Quasar Cannon deals the same damage per shot as the EAT. While the EAT is disposable, the Quasar Cannon is a regularly-carried energy-based anti-tank weapon that must charge its attack each time. Both weapons can inflict severe damage against all armored enemies for each attack, and have the potential to defeat them in a single shot if they hit the target's weak spot.
- The Commando and the Patriot Exosuit's mounted rocket pod both deal slightly more than half the damage of the EAT. As such, both weapons require multiple shots to defeat armored enemies, even when targeting weak spots.
- Because it is a disposable Stratagem, the EAT grants an immediate burst of power upon calldown in exchange for staying power.
- As two launchers are called down in each Hellpod, the EAT has the advantage of allowing the player to rapidly fire up to two anti-armor warheads in quick succession without worrying about reloading or cooldown, and does not occupy the backpack slot due to not relying on ammunition.
- However, be wary that the EAT has a weapon readying time when first taking it from the Hellpod or when switching from another weapon. It cannot be fired until its sights have been deployed, so be sure to take this into account and equip the weapon a few seconds before bringing it to bear on a target.
- The Stratagem's cooldown means that it can only be called down once every minute and has a maximum of two shots per calldown, making it less ideal in an environment where multiple armored targets need to be dispatched in a short amount of time.
- The low cooldown of the EAT means that it can and should be called down early and often in the event that heavy firepower is needed.
- When tied down to an area that must be defended, such as during a Spread Democracy, Launch ICBM or Evacuate High-Value Assets mission, it pays to call down the Stratagem at a key strategic point ahead of time. This allows the Stratagem to start coming off cooldown earlier, and call in a second set and more as time passes. By stocking up EAT Hellpods ahead of time, a team can be well-equipped to deal with any armored enemies at any time.
- The EAT is also very valuable for destroying enemy objective buildings or preparing to dispatch incoming heavy enemies before they appear. For example, upon spotting a Spore Spewer at long range with no enemies nearby, an EAT can be called down to destroy it, allowing the Stratagem to come off cooldown before additional enemies are encountered. Similarly, when assaulting a Gunship Facility or preparing to defend against a Bot Drop, an EAT Hellpod can be called down and readied to shoot down incoming aircraft and destroy any armored reinforcements, as a single shot can destroy a Gunship no matter the location hit, and can down a Dropship with a single rocket to a thruster.
- One major advantage is that the player who calls down the weapon does not necessarily have to be the one who wields it. If the player with the equipped Stratagem is occupied dealing with other enemies, their teammates can pull a weapon from the Hellpod and use it to dispatch armored enemies in their place.
- To the same effect, if a teammate has recently been reinforced and is far from their Support Weapon, calling down an EAT for them can give them a temporary weapon to wield until they are able to retrieve or call down their own Support Weapon.
- Because of its extremely short cooldown, the EAT's Hellpod can itself be used as a ballistic weapon by calling it down on top of enemies. This can be particularly effective against Chargers, Hulks and Tanks if the Stratagem ball can be directly attached to them, and the use of a Stun Grenade can also be used to lock them in place for when the Hellpod begins landing.
- The EAT's greatest weakness is that due to its reliance on calldown, it can become temporarily unavailable during Ion Storms, and completely unavailable once the mission timer has expired and the Super Destroyer has left low orbit. Be sure to account for these factors when selecting this Stratagem.
Performance
Enemy | Target | Shots |
---|---|---|
Scavenger | Anywhere | 1 |
Pouncer | Anywhere | 1 |
Bile Spitter | Anywhere | 1 |
Warrior | Anywhere | 1 |
Hive Guard | Anywhere | 1 |
Hunter | Anywhere | 1 |
Brood Commander | Anywhere | 1 |
Alpha Commander | Anywhere | 1 |
Stalker | Anywhere | 1 |
Shrieker | Anywhere | 1 |
Bile Spewer | Butt | 1 |
Nursing Spewer | Butt | 1 |
Charger • Spore Charger •
Charger Behemoth |
Head | 1 |
Butt | 1 | |
Impaler | Face | 1 |
Bile Titan | Head | 1 |
Enemy | Target | Shots |
---|---|---|
Trooper | Anywhere | 1 |
Commissar | Anywhere | 1 |
Scout Strider | Anywhere | 1 |
Berserker | Torso | 1 |
Devastator | Torso | 1 |
Gunship | Fuselage | 1 |
Hulk | Body | 1 |
Annihilator Tank | Turret | 2 |
Vent | 1 | |
Shredder Tank | Turret (F) | 2 |
Turret (L/R)
& Vent |
1 | |
Barrager Tank | Turret | 1 |
Cannon Turret | Turret (F/L/R) | 2 |
Vent | 2 | |
Dropship | Thruster | 1 |
Factory Strider | Eye | 2 |
Undercarriage | 2 |
Structure | Target | Shots |
---|---|---|
Bug Hole | Hole | 1 |
Spore Spewer | Anywhere | 2 |
Shrieker Nest | Anywhere | 2 |
AA Emplacement | Anywhere | 1 |
Mortar Emplacement | Anywhere | 1 |
Automaton Fabricator | Anywhere | 1 |
Parked Dropship | Anywhere | 1 |
Command Bunker | Core | 1-2 |
Illegal Broadcast Tower | Anywhere | 1 |
Trivia
Affected by
The following Ship Modules affect the EAT-17 Expendable Anti-Tank:
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Tutorial Video Demonstrating Use of the EAT-17 Expendable Anti-Tank Launcher
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.
- Projectile standard damage increased from 650 to 2000.
- Projectile durable damage increased from 650 to 2000.
1.001.002
2024-08-06
Fixes
- Fixed stimming animation while holding an Expendable AT.
1.000.300
2024-04-29
Fixes
- Explosive weapons no longer pull players inward from the blast.
|
|