EAT-17 Expendable Anti-Tank

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A single-use weapon specialized for damaging vehicle armor. Discarded after every use.

— Ship Management Terminal

The Expendable Anti-Tank (abbreviated as EAT) is a Stratagem that calls down an anti-tank Support Weapon. It is the first unlockable Support Weapon that is designed to penetrate heavy armor.

Procurement

The EAT is unlocked at the Patriotic Administration Center for Requisition Slip.svg 3000 Requisition at Level 3.

Stratagem Statistics

General
Call-in Time Standard 2 seconds
Upgraded 0 seconds
Uses Unlimited
Cooldown Standard 70 seconds
With Morale Augmentation 66.5 seconds
With Streamlined Request Process 63 seconds
With All Upgrades 59.85 seconds

Detailed Weapon Statistics

EAT-17 Expendable Anti-Tank
Cooldown 70 sec
Call-in Time 3 s
Capacity 1
Spare Rounds 0
Attacks
Grenade 75mm HEAT Projectile
Grenade 75mm HEAT Explosion
Grenade 75mm HEAT
Projectile
Caliber 75 mm
Mass 2.5 kg
Initial Velocity 200 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 85%
Damage
Standard 2000
vs. Durable 2000
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP3 Icon.png Medium I
Special Effects
Demolition Force 30
Stagger Force 50
Push Force 25
Grenade 75mm HEAT
Area of Effect
Inner Radius 1.5 m
Outer Radius 3 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 60
Push Force 40

Tactical Information

  • True to its name, the EAT Stratagem quickly calls down a Hellpod that contains two disposable rocket launchers. Each rocket launcher contains a single anti-tank warhead, and the weapon is immediately discarded after firing.
    • The primary utility of the EAT is to be able to call down anti-armor weaponry on very short notice to deal with armored threats.
    • Because of its disposable nature, the EAT can be used as a supplement to a regularly-carried Support Weapon. For example, the player can equip the Machine Gun as their regular Support Weapon, and then call down a pair of EATs upon encountering armored heavy enemies, temporarily dropping the Machine Gun to dispatch them and then retrieving it once the armored enemies are no longer a threat.
  • In terms of damage, the EAT occupies the middle tier compared to other anti-tank weapons.
    • The Spear inflicts twice as much damage as a single EAT warhead, while the Recoilless Rifle inflicts slightly more than 50% more damage. Both are able to defeat armored threats in only one or two shots.
    • The Quasar Cannon deals the same damage per shot as the EAT. While the EAT is disposable, the Quasar Cannon is a regularly-carried energy-based anti-tank weapon that must charge its attack each time. Both weapons can inflict severe damage against all armored enemies for each attack, and have the potential to defeat them in a single shot if they hit the target's weak spot.
    • The Commando and the Patriot Exosuit's mounted rocket pod both deal slightly more than half the damage of the EAT. As such, both weapons require multiple shots to defeat armored enemies, even when targeting weak spots.
  • Because it is a disposable Stratagem, the EAT grants an immediate burst of power upon calldown in exchange for staying power.
    • As two launchers are called down in each Hellpod, the EAT has the advantage of allowing the player to rapidly fire up to two anti-armor warheads in quick succession without worrying about reloading or cooldown, and does not occupy the backpack slot due to not relying on ammunition.
    • However, be wary that the EAT has a weapon readying time when first taking it from the Hellpod or when switching from another weapon. It cannot be fired until its sights have been deployed, so be sure to take this into account and equip the weapon a few seconds before bringing it to bear on a target.
    • The Stratagem's cooldown means that it can only be called down once every minute and has a maximum of two shots per calldown, making it less ideal in an environment where multiple armored targets need to be dispatched in a short amount of time.
  • The low cooldown of the EAT means that it can and should be called down early and often in the event that heavy firepower is needed.
    • When tied down to an area that must be defended, such as during a Spread Democracy, Launch ICBM or Evacuate High-Value Assets mission, it pays to call down the Stratagem at a key strategic point ahead of time. This allows the Stratagem to start coming off cooldown earlier, and call in a second set and more as time passes. By stocking up EAT Hellpods ahead of time, a team can be well-equipped to deal with any armored enemies at any time.
    • The EAT is also very valuable for destroying enemy objective buildings or preparing to dispatch incoming heavy enemies before they appear. For example, upon spotting a Spore Spewer at long range with no enemies nearby, an EAT can be called down to destroy it, allowing the Stratagem to come off cooldown before additional enemies are encountered. Similarly, when assaulting a Gunship Facility or preparing to defend against a Bot Drop, an EAT Hellpod can be called down and readied to shoot down incoming aircraft and destroy any armored reinforcements, as a single shot can destroy a Gunship no matter the location hit, and can down a Dropship with a single rocket to a thruster.
    • One major advantage is that the player who calls down the weapon does not necessarily have to be the one who wields it. If the player with the equipped Stratagem is occupied dealing with other enemies, their teammates can pull a weapon from the Hellpod and use it to dispatch armored enemies in their place.
    • To the same effect, if a teammate has recently been reinforced and is far from their Support Weapon, calling down an EAT for them can give them a temporary weapon to wield until they are able to retrieve or call down their own Support Weapon.
    • Because of its extremely short cooldown, the EAT's Hellpod can itself be used as a ballistic weapon by calling it down on top of enemies. This can be particularly effective against Chargers, Hulks and Tanks if the Stratagem ball can be directly attached to them, and the use of a Stun Grenade can also be used to lock them in place for when the Hellpod begins landing.
  • The EAT's greatest weakness is that due to its reliance on calldown, it can become temporarily unavailable during Ion Storms, and completely unavailable once the mission timer has expired and the Super Destroyer has left low orbit. Be sure to account for these factors when selecting this Stratagem.

Performance

Terminids
Enemy Target Shots
Scavenger Anywhere 1
Pouncer Anywhere 1
Bile Spitter Anywhere 1
Warrior Anywhere 1
Hive Guard Anywhere 1
Hunter Anywhere 1
Brood Commander Anywhere 1
Alpha Commander Anywhere 1
Stalker Anywhere 1
Shrieker Anywhere 1
Bile Spewer Butt 1
Nursing Spewer Butt 1
Charger • Spore Charger •

Charger Behemoth

Head 1
Butt 1
Impaler Face 1
Bile Titan Head 1
Automatons
Enemy Target Shots
Trooper Anywhere 1
Commissar Anywhere 1
Scout Strider Anywhere 1
Berserker Torso 1
Devastator Torso 1
Gunship Fuselage 1
Hulk Body 1
Annihilator Tank Turret 2
Vent 1
Shredder Tank Turret (F) 2
Turret (L/R)

& Vent

1
Barrager Tank Turret 1
Cannon Turret Turret (F/L/R) 2
Vent 2
Dropship Thruster 1
Factory Strider Eye 2
Undercarriage 2
Structures
Structure Target Shots
Bug Hole Hole 1
Spore Spewer Anywhere 2
Shrieker Nest Anywhere 2
AA Emplacement Anywhere 1
Mortar Emplacement Anywhere 1
Automaton Fabricator Anywhere 1
Parked Dropship Anywhere 1
Command Bunker Core 1-2
Illegal Broadcast Tower Anywhere 1

Trivia

  • The name of this weapon is leetspeak for "Eat It".
  • This weapon is based off of the M72 LAW.

Affected by

The following Ship Modules affect the EAT-17 Expendable Anti-Tank:

Department Ship Module Effect
Patriotic
Administration
Center
Streamlined Request Process Decreases Support Weapon stratagem cooldown by 10%.
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.
    • Projectile standard damage increased from 650 to 2000.
    • Projectile durable damage increased from 650 to 2000.

1.001.002
2024-08-06

Fixes

  • Fixed stimming animation while holding an Expendable AT.

1.000.300
2024-04-29

Fixes

  • Explosive weapons no longer pull players inward from the blast.