Orbital Laser
(Redirected from Orbital LASER)
Jump to navigation
Jump to search
Helldivers 2 | Helldivers 1 |
“The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.
— Ship Management Terminal
The Orbital Laser also known as Laser is an offensive stratagem that fires a single, continuous laser beam attack that lasts for 25 seconds, scorching everything in its path and giving priority to the deadliest nearby targets. It must "sweep" around in somewhat lazy arcs to acquire new targets, but it is one of the very few stratagems capable of killing absolutely everything.
Stats
General | ||
---|---|---|
Call-in Time | Standard | 2 seconds |
Upgraded | 1 seconds | |
Uses | 3 | |
Cooldown | Standard | 300 seconds |
With Morale Augmentation | 285 seconds | |
With Zero-G Breech Loading | 270 seconds | |
With All Upgrades | 256.5 seconds |
Detailed Weapon Statistics
Orbital Laser | |
---|---|
Total Uses | 3 |
Cooldown | 300 sec |
Call-in Time | 2 s |
Fire Limit | 25 s |
Attacks | |
DPS Beam Huge | Damage |
DPS Beam Huge | |
---|---|
Damage | |
Standard | 600 DPS |
vs. Durable | 600 DPS |
Penetration | |
Direct | Heavy II |
Slight Angle | Heavy II |
Large Angle | Heavy II |
Extreme Angle | Unarmored |
Special Effects | |
Status | Fire |
Status Strength | 1 |
Demolition Force | 50 |
Stagger Force | 30 |
Push Force | 30 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 50 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- The Orbital Laser is the only Orbital Cannons Stratagem limited to a fixed number of uses within a single mission (3).
- The 5-minute cooldown is also the longest among offensive Stratagems, so be sure to use it judiciously.
- The Laser is useful for incinerating large swarms of cannon fodder or for cooking a single heavy target (if you're lucky, it'll even roast two of them). However do be aware that large targets will take several seconds of sustained fire to be killed.
- The Laser is extremely useful against Heavy Automaton Outposts as it will prioritize Bot Fabricators, Cannon Turrets, Hulks, and Tanks. This is very useful for Blitz: Search and Destroy missions.
- The risk is great if used in a danger-close situation, as the laser might detect an enemy on the other side of your team, and broil members of your squad as it sweeps around.
- The laser leaves a swath of burning terrain in its wake, so be sure not to run through an area it just scorched.
- The Laser can destroy the following structures from a distance:
Affected by:
The following Ship Modules affect the Orbital Laser:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Damage slightly increased.
- Standard damage increased from 30 to 60.
- Durable damage increased from 15 to 60.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).
|
|