Eagle 500kg Bomb
“A large bomb obliterating almost any target close to impact. Make sure to clear the area. Big Booms!
— Ship Management Terminal
This Eagle 500kg Bomb also known as the 500kg is an offensive stratagem drops a single 1,000lb bomb that embeds itself in the ground and explodes shortly after which does massive damage in a vertical pillar within a very small AoE. When called, Eagle-1 will arrive in the direction you threw the stratagem ball (bouncing the stratagem ball may change the direction).
Stats
General | ||
---|---|---|
Call-in Time | 0 seconds | |
Rearm Time | Standard | 150 seconds |
With Pit Crew Hazard Pay | 120 seconds | |
With Advanced Crew Training | 108 seconds | |
Uses | Standard | 1 |
Upgraded | 2 | |
Cooldown | Standard | 15 seconds |
With Morale Augmentation | 14.25 seconds | |
With Liquid-Ventilated Cockpit | 7.5 seconds | |
With All Upgrades | 6.75 seconds |
Detailed Weapon Statistics
Eagle 500kg Bomb | |
---|---|
Eagle Stock | 1 |
Cooldown | 15 sec |
Capacity | 1 |
Attacks | |
Bomb 500kg | Projectile |
500kg Initial Impact | Explosion |
Eagle Bomb 500kg | Explosion |
Bomb 500kg | |
---|---|
Projectile | |
Caliber | 50 mm |
Mass | 500 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 2000 |
vs. Durable | 2000 |
Penetration | |
Direct | Heavy III |
Slight Angle | Heavy III |
Large Angle | Heavy III |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 20 |
Push Force | 15 |
500kg Initial Impact | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 3 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 40 |
Stagger Force | 10 |
Push Force | 40 |
Eagle Bomb 500kg | |
---|---|
Area of Effect | |
Inner Radius | 10 m |
Outer Radius | 25 m |
Shockwave Radius | 35 m |
Damage | |
Inner Radius | 1500 |
Outer Radius | 1499 - 0 |
Penetration | |
Inner Radius | Heavy II |
Outer Radius | Heavy I |
Shockwave | Heavy II |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 100 |
Push Force | 40 |
Note that the projectile in the game is 500 grams, rather than the expected kilograms.
The brunt of the damage is delayed, with the bomb exploding after a couple of seconds.
Gameplay Tips
- Chargers, Hulks, Tanks, and Bile Titans can all be destroyed with one 500kg bomb.
- One 500kg bomb can also be used to destroy the inactive Dropships on the Sabotage Air Base mission.
- One 500 kg bomb can destroy Automaton Fabricators, Terminid Bug Holes, Detector Towers, inactive Stratagem Jammers, Illegal Broadcast Towers, Rogue Research Stations, Shrieker Nests, and Spore Spewers.
- Liquid-Ventilated Cockpit does not affect the 500kg until the Expanded Weapons Bay upgrade is unlocked since the base 500kg only has 1 payload.
Applicable Ship Modules
The following Ship Modules affect the Eagle 500 kg Bomb:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Eagle stratagem cooldown reduced by 50%. |
Pit Crew Hazard Pay | Reduces Eagle Rearm time by 20%. | |
Expanded Weapons Bay | Increases the number of Eagle stratagem uses per Rearm by 1. | |
Advanced Crew Training | Eagle Rearm further reduced by 10% if called in while Eagle uses still remain. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
1.001.100
2024-09-17
Changes
- Explosion radius increased to match visuals better.
- Inner Radius increased from 6.7m to 10m.
- Outer Radius increased from 20m to 25m.
- Shockwave Radius increased from 30m to 35m.
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 1400 to 2000.
- Projectile durable damage increased from 1400 to 2000.
- Explosion damage increased from 1200 to 1500.
Fixes
- Fixed an issue where the 500kg bomb impact explosion was not being triggered.
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